Lead Technical Artist Job at Promote Project, Los Angeles, CA

QzBRMDhWVm04eVJBU0RZa2ZmR1JqQmJTOEE9PQ==
  • Promote Project
  • Los Angeles, CA

Job Description

We are looking for a skilled and well-rounded Lead Technical Artist (Environment) with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. This role will represent a small team of tech artists and collaborate with programmers, designers and artists to help build and support the world building and content pipelines to ensure successful asset/level deliveries from source art to final runtime. Responsibilities: Hands-on leadership and task scoping, prioritization, and delegation Provide guidance and mentorship of tech artists (various levels) on the team Conduct reviews and provide constructive feedback to help team members grow and develop professionally Collaborate with Engineering, Design, and Art teams to provide pragmatic and optimal solutions needed to create high fidelity game levels Act as the discipline stakeholder and liaison and as needed an individual contributor to prototype/implement/adopt new features that meet technical requirements and aesthetic vision Support level creation in engine, and direct team to create tools and automation to improve production efficiency or ease. Troubleshoot content authoring issues encountered by artists and provide pipeline safeguards to minimize future errors Research, evaluate and incorporate new engine release features into production workflow as they become available Ensure the team creates clear, maintainable code that follows coding standards within the structure of studio code library Create/Maintain tools and workflow documentation Maintain proper communication with production and provide timely updates on task status and any unplanned emergent issues that may impact scheduling Help identify game performance issues and bottlenecks and assist with art content optimization Requirements & Skills:

  • Required) 6+ years of professional experience in game development as an environment tech artist or pipeline TD
  • Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++) in the areas of world building and level creation
  • Required) Strong Python experience in the areas of tools and UI (i.e., PyQt)
  • Required) Runtime profile and optimization experience and understanding of best practices for resource efficiency (PIX, utrace, etc)
  • Required) Detailed Knowledge of the asset creation workflows in various DCC (Maya, Blender, Substance, Houdini, ZBrush, etc)
  • Preferred) Knowledge of procedural content generation (PCG) workflows
  • Preferred) Have shipped at least one title using Unreal
  • Preferred) Prior team leadership or management experience
  • Preferred) Experience with photogrammetry and scanned assets
  • Bonus) Experience with writing shaders
  • Bonus) Maya API / Plugin Experience
Qualities: Proven track record to balance multiple tasks in a fast-paced development environment Be patient and empathetic with team members and is constantly mindful of their development and growth Self-motivated and capable to find solutions on one's own Capable of switching tasks quickly to address emergent production issues in a professional manner Tactful verbal and written communication skills Collaborative, team oriented, and open to peer feedback Ability to learn, incorporate new features and techniques quickly into workflow High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement Great attention to details, and ability to deliver consistent results TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. The estimated base pay range for this role is: $158,000 - $213,000 Location Los Angeles, California, United States Salary $50,000 - $80,000 a year (US Dollars) Job type: Remote job #J-18808-Ljbffr Promote Project

Job Tags

Remote job,

Similar Jobs

AMN Healthcare

Pediatrics Physician | Pediatrician Job at AMN Healthcare

 ...Job Description & Requirements Pediatrics Physician | Pediatrician StartDate: 9/1/2025 Pay Rate: $225000.00 - $250000.00 OPPORTUNITY HIGHLIGHTS: ~ Choose how many days you want to work.~ Option for a 3, 4, or 5-day work week. Part-time and Full-Time needs... 

Britt Design Studio

Interior Designer Job at Britt Design Studio

 ...Britt Design Studio, an interior design firm based in Ridgewood, NJ, is looking for a talented and driven team member to join the company as it embarks on exciting new ventures. Our work is considered layered and fresh with a relaxed sensibility and luxurious feel while... 

Dentsu

MKTG Trainee: Hospitality & Events Job at Dentsu

 ...Job Description: Trainee, Hospitality and Events Full-time Company Description At MKTG Sports + Entertainment, we offer a rewarding program for anyone seeking entry into the sports and lifestyle marketing industry. The Trainee Program is a six-month, entry... 

Simos

Production Associate Job at Simos

 ...manufacturing / warehouse experience is a plus, but not required. Training will be provided. Associate Requirements Drug Test Able to Lift 30 pounds Stand for Shift Duration Must be at least 18 years old No Background Check Required Simos

XPO Logistics

Forklift Operator - Part-Time Job at XPO Logistics

 ...XPO Logistics - JobID: 378111 [Warehouse Associate / Forklift Operator] As a Forklift Operator at XPO Logistics, you'll: Operate powered industrial lift trucks and order pickers to push, pull, lift, stack or move product, equipment and materials; Use a handheld scanner...